As a part of my virtual animation production setup, I've got the software that I am using scattered across more than one computer. Although these devices normally communicate well with one another over my private network connection, I am concerned that I won't be able to make corrections to...More
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
Hi Devs, this is a real big pain to have to work with, sometimes creators may not know what sliders are default with Character Creator and this creates a BIG problem for creators and customer support when creators find this issue. I don't want to have to redo work if I create content for customers...More
The routine for creating Morphs Sliders from Blender was robust for years now. With latest CC release it no longer works (I suspect it would fail with any external 3D app workflow). Please see: https://forum.reallusion.com/453984/Morph-Sliders-CANNOT-be-Created-Anymore...More
Hi Reallusion Team, Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like: a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
Steps to reproduce: Any avatar is good for the test. I reproduced the issue after I reset the avatar to Neutral base. - open Modify -> Morphs tab...More
Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More
Greetings. When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions). To fix this issue I have to use two...More