System : win 10 (updated), ram 4gb, graphics GeForce gt710 (driver V 22.21.13.8165, Date 31/3/17), processor i5 2nd gen. Error : "Session freeze and / or feature conflict detected with the current graphics device. The program will be shut down now. Please save your project to avoid loss...More
Hey folks, I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More
Steps to reproduce: Convert character to game base and export to Blender in FBX format, using "calibrate" option. Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
Please, Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black. I've tried to do everything and nothing works....More
The ability to import multiple other characters created within CC3 within a single running instance for posing would be an incredible asset. This feature could be exclusive to the pipeline edition, for those that don't have iclone and may not be entirely interested in live animation but just...More
1.collect animation clips with "Add To Library As Motion Plus" from iclone7 2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only 3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F. Please add this to the custom eye material channels for imports from G2F/G2M....More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More