hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
Trying and trying to work with GoZ between this programs and its impossible, every time I'm trying to do this, Character Creator tries to re-import the mesh as Cloth....More
The characters do not import into Maya with the same appearance they export out of CC3. There needs to be some auto setup feature to load ALL types of UV Maps not just normal maps with the fbx...More
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export. The standard char works just fine. Both of the characters below are exported and imported with the...More
Hi, The issue was similar as the feedback linked below. https://www.reallusion.com/FeedBackTracker/Issue/Imported-OBJ-do-not-centered-to-figure-properly/1/scale...More
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid. The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
When I follow the tutorial for importing CC3 characters into UE4 exactly as specified the elbows appear off and sometimes become all wonky (most notably when using the paragon shinbi character animation 'levelstart'. I have the most updated install of the engine and plugin and used a clean...More
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More