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When importing clothing to CC3 from Daz, the main current issue is buttons being added as accessories, instead of being merged to the clothing. At the moment I either need to manually merge them in 3DS Max, or just delete them all together, as it's too much of a problem to work with separate...More
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Submitted by Attensi AS

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This is awesome you all did a fantastic job. Would love to see full body shot AI as well. Thanks...More
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Submitted by delebash

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Keep the Calibration-panel outside of the skin weight-panel for tweaking of the mesh or other viewing....More
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Submitted by cocokins

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Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
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Submitted by Attensi AS

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We export characters as FBX with .iMotionPlus files as animations on a regular basis for use in our application. Since CC3.2, some of the character parts have their spring effects baked into the exported animation, with no way of turning them off.
I've read that you can add an "off" key in...More
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Submitted by DialogueTrainer

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ok, probably what i gonna ask must be "impossible or near impossible but who knows right???.
Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library
like for exemple: i go in daz and get a new bikini or underwear for female them...More
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Submitted by Ellessarr

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I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
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Submitted by hananelbyk

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The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
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Submitted by Rampa

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Hey everyone,
correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name.
When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
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Submitted by spaehling

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As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi
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