391 issues found

0

Votes
Not a Bug
Using the default settings for UE4 mesh exports I'm getting incorrect results. Character mesh does not line up with skeleton. The process was working fine until I tried using the InstaLOD for the first time. Default pose applied to character upon export.
Using the trial version....More
  •  1
  •  1062
Submitted by micahpharoh

0

Votes
Closed
Some customers are having issues with content i made and are getting failed to load errors.
https://forum.reallusion.com/413660/Failed-to-load-project-file#bm413675...More
  •  3
  •  1054
Submitted by Dorothy Jean

0

Votes
Not a Bug
software does not know which cc makes avatar to load correct cc.
has been an on going issue.ct8 needs cc1 wont load cc2
headshot is an improvement yet does not correct ct8/cc/ic avatar issues...More
  •  1
  •  1052
Submitted by Bellaire-Bob

0

Votes
Not Reproducible
貴公司可否在貴公司所有程式中加入適量SliderBar, 因我手提電腦顯示永遠不能顯示程式所有字和按鈕,我用ICLONE 7, Charactor CC 也是....More
  •  2
  •  1048
Submitted by cwso

0

Votes
Closed
Hi,
I have an issue and I can't find the solution online. I have a character with an imported grand coat. When I transfer the Skin weights, it transfers for all the coat. As you can see in the picture I have attached, this is not how the coat should behave, as the bottom of the coat should...More
  •  3
  •  1044
Submitted by DonPoko

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
  •  1
  •  1041
Submitted by tobi.cornreborn

1

Votes
Active
In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
  •  0
  •  1028
Submitted by olyra2000

0

Votes
Active
Kia ora
I feel a option for having export like Left, Right hand, Head and Feet would be a great help to those creating RPG's similar to The Elder Scrolls series when palyer changed armours and cloths.
Much less work fitting clove/Gaunlets over the end of an arm rather then make sure fingers...More
  •  0
  •  1028
Submitted by Kiwi-Hawk

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
  •  1
  •  1027
Submitted by GG2020

0

Votes
Not Reproducible
al querer llevar mi personaje al z brush me aparece un error y se me cierra el programa...More
  •  2
  •  1018
Submitted by gomezpablo0597
1 ... 25262728 29 30313233 ... 40