123 issues found

1

Votes
Active
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix?
If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
  •  0
  •  1913
Submitted by Ascensi

0

Votes
Closed
Hello,
Please see this thread
https://forum.reallusion.com/408831/Validation-DRM-and-Slider-issue?Keywords=validation%20issue...More
  •  4
  •  1906
Submitted by Dorothy Jean

0

Votes
Not a Bug
The tongue dont seems to follow the transformation from Daz studio!...More
  •  3
  •  1899
Submitted by j.n1

7

Votes
Active
See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
  •  2
  •  1888
Submitted by Dorothy Jean

0

Votes
Released
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
  •  2
  •  1867
Submitted by anandadivine108

3

Votes
Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
  •  0
  •  1841
Submitted by Ellessarr

0

Votes
Not a Bug
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
  •  1
  •  1825
Submitted by edorseey03

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
  •  4
  •  1807
Submitted by sidhe_touch

0

Votes
Assigned
When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
  •  1
  •  1803
Submitted by Attensi AS
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