405 issues found

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Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
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Submitted by Patrick_AIV

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After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
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Submitted by ktng860am_503958

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Ive run into this issue that seems like it can be solved easily
im requesting we add an orbital eye position widget right in the sculpt morph area or on the right side where the morph icon texture etc. where i can move eyes to iris match the source position quickly to assist in sculpting...More
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Submitted by hobbyuser3d

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Hello, this is my proccess:
- I have a basic Character Creator model in Character Creator
- I press goZ button...More
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Submitted by tobias.eek

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Hello,
as title says i would love to export characters without any textures. skin and clothes. Cause if we re use and cloth that we allready imported, i always need to delete the textures again on a reexport. Would be great to have a button export to turn it off for skin and cloth.
Greets...More
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Submitted by spaehling

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Hello is there a way to add physics to a cc3 plus character's glutes just wanting to know I can't find weight map option for characters other wise I'd try that also is there a way to add weight maps to a cc3 character...More
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Submitted by tomascolt12

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I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

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Hi,
Please allow us to create multiple cameras in the scene and add the ability to lock them in place.
This would speed up our process when we are rendering very specific angles and need to be consistent throughout all the character renders....More
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Submitted by Helen_622020

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Title...More
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Submitted by lunzren

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Like the Zbrush "move toplogy" brush or "Grab" in sculpt mode in blender it would be super handy to be able to make small tweaks to the model with such a brush. It's the number one sculpting tool people use and a perfect addition in CC4...More
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Submitted by davidmaximo