391 issues found

4

Votes
Active
UE4 and CC3
Well This is a solution for the retarget in unreal engine 4 and CC3
It is a video made by a user who saw my request...More
  •  1
  •  3091
Submitted by jonathanlight

5

Votes
Active
This is most easily seen with muscular characters. I'm using the CC3 athletic male, exported to Unity using your auto setup plugin. (The export is not the problem, as this problem also occurs with the character Reallusion offers on Unity's Asset store. It's less noticeable with that character...More
  •  0
  •  3087
Submitted by markrrand

0

Votes
Released
When trying to reduce Poly or Export it starts the process then states that the process failed. No additional data is provided on screen. I cant seem to find any application log errors on the issue either. I have also went back to remake the clothing again incase there is a mesh issue and the...More
  •  6
  •  3060
Submitted by kmitchell.12catblackstudios

2

Votes
Assigned
I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again.
This concerns CC3 characters to be used in iClone, which need collision shapes.
My ideal CC collision shape profile is Natalie (see CS_Natalie...More
  •  2
  •  3042
Submitted by animagic

0

Votes
Closed
After using the Character Creator to Unreal pipeline for months out of nowhere a project crippling bug has appeared.
Characters will import and process in Unreal - but will throw this error message and crash the program whenever the Character is opened or used.
Assertion failed: AllocationId...More
  •  4
  •  3031
Submitted by skycastle

0

Votes
Closed
Unable to import file “ExPlus_Remap.uasset”and“RL_LLF_AnimBP_Sample.uasset”. Unreal version 4.254...More
  •  2
  •  2931
Submitted by benliuhai

0

Votes
Released
When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose.
I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
  •  2
  •  2885
Submitted by Firepro

1

Votes
Not Reproducible
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own.
Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too)
The Skeletal Mesh...More
  •  5
  •  2878
Submitted by artDS

0

Votes
Closed
Steps to reproduce:
1,Launch CC3, export character to obj/fbx
2, Import exported character in other 3d software....More
  •  3
  •  2876
Submitted by orochi2k

0

Votes
Released
Greetings,
CC303 failed to load CC3 base character models modified in 3ds Max and exported in FBX.
Just exported FBX files (without changes) imported back in CC303 normally....More
  •  1
  •  2860
Submitted by Vit3D
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