391 issues found

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
  •  8
  •  2440
Submitted by goldwynlau

16

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More

0

Votes
Closed
I've recently installed the CC 3.2 update on the release date, 11/18/19, and shortly after opening the Character Creator it crashed and closed out. I checked the Nvidia graphics card driver and noticed it needed to be updated, so I updated the driver, restarted the PC and opened up CC3. This...More
  •  2
  •  2418
Submitted by LookingGlassGraphics

0

Votes
Released
When exporting a character with InstaLOD > Merge Material with these settings:
- 3DS Max
- Deselected "Embedded Textures"...More
  •  5
  •  2381
Submitted by Attensi AS

0

Votes
Closed
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
  •  1
  •  2335
Submitted by vircod

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
  •  1
  •  2333
Submitted by samwhite

0

Votes
Not Reproducible
Dear Sir or Madam, Hope you are fine
I would like to consult a issue, I have tried the trial versions of Character creator 3 (3.2, 3.31, and 3.32), but I cannot import OBJ file created by Mavelous Design program, the CC3 always closes when importing OBJ file after select OBJ file to import...More
  •  3
  •  2328
Submitted by Kthorxaitou2020

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
  •  1
  •  2318
Submitted by emypippo

0

Votes
Released
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity.
My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More
  •  5
  •  2307
Submitted by NinjaMouse

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
  •  1
  •  2271
Submitted by Vit3D
1 ... 2345 6 78910 ... 40