94 issues found

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Hello, using upper-body assets of the Essential Clothing pack such as a T-shirt or Coat causes problems with the file after it is saved and re-accessed.
Steps to recreate (happens every single time for me)
1. Create a CC3+ character (or use the avatar for quick)...More
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Submitted by Zack .

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Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
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Submitted by akos.szeki

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hi do how do you bake sub div into mesh for export pleasse?...More
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Submitted by Siverse

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I spent hours trying to resolve the watermark issues, firewall, countless reinstalls etc
….and nothing... this should not be that hard to purchase and activate content???!!!
Thank You...More
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Submitted by ffiore

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When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by Attensi AS

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Essential Clothing is not importing is not in my assets at all.
I get a instruction " "Content 1-Click Verification" from the Help menu." In the help menu there is NO button Content 1-Click Verification"...
So I did Activate Purchased items instead. Same result Nothing in my assets!...More
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Submitted by t.van.uden_958817

5

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Please develope more realistic content. CC3 is amazing and I would like to use it for movie, street scenes, art works or realistic scenarios.
But
- only extreme clothes are available, no everyday looks. You need a different designer team...More
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Submitted by cgi_468384

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I bought upgrade licenses for two pieces of content but CC won't let me export...More
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Submitted by raziq.brown

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When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More

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Nails are not properly converted from CC1 to CC3+ base. They do look terrible.
Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard.
Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
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Submitted by 4u2ges
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