Malfunction between Character Creator 3.3 and my antivirus "Orange Security Suite 12 (m)". The "Undo / Redo" function is not operational as long as my antivirus is activated. I have also already had "out of memory", wanting to load a garment for my character....More
I have made an image for you which completely explains what I mean. More of this type of morph is desirable. I think that this could be the focus of a content pack....More
Would really like to see a better and EASIER way to do hair. I hate having to rely on 3rd party software to create hair or buy only a couple very limited styles. I would be willing to by a add on that covers all types and kinds of hair....More
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
Hi I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles. (Example) Workflow 1. (Collection menu) Add COLLAR SHIRT template to character,...More
I do a lot of zombie / monster stuff and to get an extra eerie touch to the already withered handpose i often bend fingers slightly backwards to give the pose an extra haunting touch. Adding the feature to drag the mouse upwards and move fingers up would make it very easy to do all sorts of...More
Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More