Best would be to license Ikinema Action for iClone and open up iClone to more mocap hardware. Also multi-character capture would be appreciated....More
I have bought numerous things in your store. When I want to buy a new offer, it takes time to check if I own some pack (For example, the 100 CC models are sold with Hair style, I am not sure to have it, I have to parse all the history to find it). Here's my suggestions:...More
I have many files that are no longer open, (corrupt). I would therefore like to have an opportunity to analyze and repair them even if some parts are irreparable, so you can get back a little of what's left....More
This is a simple zoom to the position of the pointer on the view screen. SketchUp uses this and it is very efficient and intuitive. It would help eliminate the usual zoom, move, zoom, move sequence. This would apply to ANY software that uses zoom....More
When we click on the transport tools hide button in the far right of the timeline toolbar, some functions become unavailable without re-showing the transport controls. It would be really nice to have access to these controls in the timeline toolbar when the default transport controls are hidden...More
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces. I think those same features would be very helpful for much smaller terrains. If we could scale...More
I would really like to have lights that cast shadows, but do not light the scene. That would make shadows more realistic, in that there are often hard shadows when most of the shadows are soft. I want to use Spots for specific shadows, because they can be individually adjusted, and directional...More
As of today, all the assets in a scenes are cut if place too far from the camera. With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
Non-rendered right and left footprints could position each step on a stairway or other uneven surface. Any vertex in the surface that would interfere with a step should be automatically avoided by the character's foot. The kinetics of balance would adjust the walk cycle accordingly. The...More