163 issues found

1

Votes
Active
Dance motion has been traced in iClone Preview Window by using target model and reference Video image.
Because of the quick change in dance motion, adjustments of the model body posing between frames are very time consuming. Some enhancement in the Timeline is requested to make this work...More
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  •  3347
Submitted by hirospot

0

Votes
Active
I own the Indigo Render plugin, which is great for still images. However, I haven't used it for animation because it really ties up my machine to make and scene resources eat up hard drive spaces as it stands right now. It occurs to me that adding a small change to the plugin might allow for...More
  •  1
  •  3311
Submitted by will2power71

7

Votes
Active
I have been working with Iclone for a few days now. One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view...More
  •  1
  •  3310
Submitted by will2power71

9

Votes
Active
When positioning objects (props or avatars), often times I need to zoom in to get precise results, but then the Translate/Rotate/Scale gizmo is outside of the viewport.
It would be really nice OPTION to have the GIZMO APPEAR IN THE CENTER OF THE VIEWPORT so I could still use it.
I suggest...More
  •  4
  •  3268
Submitted by justaviking

11

Votes
Active
No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More
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  •  3224
Submitted by will2power71

4

Votes
Active
Could we COMPLETELY customize the UI colours? I sometimes would prefer orange with grey text or even dark colours with white text....More
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  •  3198
Submitted by jasonjbrown

24

Votes
Active
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
  •  0
  •  3165
Submitted by davood.kharmanzar

6

Votes
Active
For an example check out things like Miarmy. 3D particles I believe are coming and it would be really great if we could have a crowd generator for well crowd scenes using a mesh templates from our inventory....More
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  •  3162
Submitted by urbanlamb

0

Votes
Released
Would love to see this implemented in a future version.
The ability to be able to pick the film back, aspect ratio, and lens that you want would give us more creative options when it comes to the cinematography side of Iclone....More
  •  3
  •  3153
Submitted by benhairston

4

Votes
Active
I find the Persona R-Click/Move command preferable to actually connecting my character to a path for walking along said path. Being able to have the character walk to, and then along the path with the animation speed and translation speed already matched is much easier than the alternative...More
  •  1
  •  3130
Submitted by Rampa
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