Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning. A simple, continuous, relatively easy to implement solution for a fundamental...More
This has been BEGGED FOR in the user forums for years. It is extremely difficult - nigh impossible - to produce nice smooth, quality animations using the current puppet and keyframe tools. This is a must-have addition to keep Reallusion competitive. I'm sure others will add more detailed...More
Hello RL, height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop. This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
REQUEST: It would be helpful if "Switch" was added to the list of cameras for the Mini Viewport. DETAILS: While editing, I find myself using the Preview camera for editing since I can rotate and zoom in/out without messing up my camera angles. As I work my way back and fourth along the...More
Good DoF use could add extra depth and dramatic movement to the most mundane story world. 1. Dynamic key-able Auto-focus crosshair - with falloff control for "Sharp Area"...More
Hi, I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion". The only...More
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g: * A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
How many requests do we have on Feedback tracker for VR? Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will. I would like to request pleace that RL forks iClone into two...More
There are times when an object needs to be moved/scaled/rotated with the mouse but the XYZ gizmo is OFF-screen and the object is sometimes just partially in the view port. I usually have to zoom out so that the XYZ gizmo can be seen, or, use the numeric parameters in the modify panel or temporarily...More