577 issues found

2

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Lip-syncing of separate characters is easiest when each character has their own separate audio track with their own dialog isolated. This is easily done in any free audio software, and the tracks are easily loaded into Iclone. However, once the audio is applied refining lip-sync can be hampered...More
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Submitted by bexley

2

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Would be amazing if we could bake the textures from Iray and use them normally in iClone for animation :)
So we can render the scene even with the normal iClone renderer. Then the rendering process would be so much faster having the result of Iray render :D...More
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Submitted by ahingel

2

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It would be great for iClone to be able to render not just VR360 mono content, but also to be able to do this Vr360 or even VR180 stereoscopically.
The environment makes it possible to do this and appreciate technically it not as simple....More
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Submitted by aedes_

2

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THE PROBLEM:
If you stop a multi-frame batch render for any reason, including a failure, there is no convenient way to resume the render without re-rendering the frames that had already been completed. You need to manually move those files to another folder, and then put them back later....More
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Submitted by justaviking

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InstaLOD is great in CC3, so please add it to iClone as well....More
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Submitted by eternityblue

2

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I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
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Submitted by StreamingTrout

2

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To move the actor's root in sync with the movement.
For convenient rotation of the actor at the end of the movement. For convenience of the further application of movements to the actor.
https://www.youtube.com/edit?o=U&video_id=6SM5j-vqypc...More
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Submitted by dogged2003

2

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It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor.
This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
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Submitted by GOETZIWOOD STUDIOS

2

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I purchased the plugin to potentially create some powerful renderings with Indigo Renderer but I learned later that the plugin states that it isn't compatible with Indigo Renderer - I didn't see that information added on the product's page when I bought it.
I thought it would work with Indigo...More
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Submitted by Ascensi

2

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When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang
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