I purchased the plugin to potentially create some powerful renderings with Indigo Renderer but I learned later that the plugin states that it isn't compatible with Indigo Renderer - I didn't see that information added on the product's page when I bought it. I thought it would work with Indigo...More
I know Reallusion plans to improve the particle system in iClone. Would be perfect if any of NIVIDA FSX could be implemented. https://www.youtube.com/watch?v=XGLAC69J-BM...More
PART 1: There really should be a "Product" category for Feedback Tracker. It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
Hello, I'm looking to scale up some of the rendering i create from iClone and was wondering if a command-line interface for the iRay plug-in might be available. I wanted to divide out the mi files to a GPU cluster and run the iRay module on each in parallel. Easy enough to build the scripts...More
With the Smart Gallery why not make the packs/items show what the type of license the user has like this(images attached)? When I first started with Iclone I was like I was going to do everything in iClone so didn't see the purpose at the time for an Export License. (Forgive me I was a Noob...More
Hi there, the summary says it all really, but I'd love the ability to switch to a true isometric view, I'm developing a 2D isometric game, so being able to export .PNG files with an Isometric view from iClone would be massively helpful. Thanks....More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More
PATH tool Please add an option for the object/avatar to remain in position when released from a path. At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
Hello, while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop. Obviously, if this can be done with the forthcoming Python API, there will be no need to...More