PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
One of the only things I miss in iClone that Daz does, is be able to view through lights, particularly spot lights, like a camera, for positioning. So much easier and waaaaay faster to tell when you have it right, and for fine tuning. Thanks for considering, Nicole...More
It would be great if we could look at references of what each expression is supposed to look like. Refer to the picture for example, what is "left mouth narrow"? What is it supposed to look like?...More
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets. Here are some examples of what is available to make crowds. Some have API potential. http://golaem.com/ great for film resolution but Maya based...More
ICLONE7 doesn't allow to change the UI background to light grey, dark grey or black UI background is not good for your eyes, and it make you tired. I have seen some comments before about the subject, I still don't understand why we cannot change it, in cartoon animator all is light grey and...More
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
What about: 1) Insert a Colunm before the beginning of the track, after each title, informming the priority of track animation. 2)There is a site called UDEMY, form where Ihave bought more than 200 Tutorials and sometimes I receive offers and when I open it informs me that I have already acquired...More
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards. With that being said, do you think you all...More
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks. If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More