Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
(This is now fixed it was AVG firewall, please put somewhere that firewalls can block the connection to save time of others please) My kinect works with the kinect mocap plugin Xbox one v1.0, shows skeleton and calibrates. I have followed the instructions calibrate in xbox plugin then open...More
Blocking out an animation the middlepose in a walk cycle is often an inverted version of the 1'st keyframe. Being able to copy and use an "Invert pose" from the current right-click mouse menu could speed up the process....More
When trying to apply Avatar Proportion to a G6 character, a warning is displayed, related to FBX export. See: G6_avatar_proportion_warning.jpg In addition, there are number of issues with the scaled character....More
This behavior is typical for any version of iClone (including iClone 6 and 7). The Start(,) button takes a lot longer to move timeline scrabber to the beginning , than to move it to the end with End button. The more intense project is, the longer it takes to go to frame 0, while it does not...More
Maybe this option can be piped through the Reallusion hub since it has in place to check programs to see if they are installed and updated or not. This would be ideal because it opens up remote access if people need to work on or demonstrate projects remotely. As long as the main computer stays...More
i animated a non standard character on iclone, his body and his face expressions. exported it on blender to fix his clothes penetrating to his body... but when i reimport it back to iclone the facial expressions didnt import ,only his body motion data...More