I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
Hi, i have tried animating with the attached beard, it failed to move correctly with face key. Face puppet was animating correctly. It was skin weighted to the upper and root jaw. btw the search of "jaw" in skin weights in cc3 failed to get the result "upper jaw"....More
There should be a way such that, if you have only certain joints selected, that when you apply poses or imotions to the avatar it will only apply to those joints. This makes use of animation libraries so much more modular....More
The morph feature present in iClone is intuitive and great as-is However, it would be very useful to be able to use clips—like the motion clips, expression clips, for morph keys as well I ask that the iClone developers consider implementing this, thank you for your time and consideration...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
Enhance facial animation capabilities and tools to enable... -Facial Action Coding System (FACS) based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
Note this is a - feature request ! 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground In essence the hips should stop any added translation / rotation when the feet hit's...More