Hello RL, as much as it happens with the "Align To" function, it would be quite convenient (especially for very complex scenes with multiple inter-crossing paths and assets) to be able to choose the path that an asset shall follow by selecting it within the Scene Manager window. Today it seems...More
Hello, I would like to make a character that shoots footage of her self with her phone (selfie). The "look at" feature would be perfect for this, but iClone doesn't let me utilize it as the camera is linked to the characters hand. I'm using mocap data of a person actually holding a phone...More
Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3) That way we can create and import any prop faster into iClone. Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
Request OCTANE 4 , plugin, in Iclone. ..........RL just has to approve........ Coders do all the work and all updates............. I have Octane in other apps. Way better than Iray. Super popular in 3d now. 20 applications have Octane now................ Why is RL falling behind.?? Prospective...More
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline! Actually, we can change the size of a character, but it's not possible to do it while an animation. It's something important for many reasons! Recently...More
Hi! It would be great to having an embedded decimation function, even better with masking options, as low poly is trendy for a while by now. It would also be great to having wireframe options: color even with gradient options, thickness, opacity... Wireframed presentations also are trendy...More
According to the iClone manual, LOD does change tessellation level of the object: "LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More