There is something has changed in opacity maps processing which now has a negative impact on rendering. I have seen other users complain about different aspects related to opacity maps, but I will give you couple of examples of my discovery (Everyone feel free to comment with your own discovery...More
Summary: 1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit. 2. RGB images are 72DPI, Depth Images are 96DPI...More
Hallo, Neues Projekt, Avatar wird geladen und auf y= 1200 gestellt, Motion Puppet (Move, 02 Basic Walk female) wird aufgenommen. Bewegung läuft auf der Stelle. Bisher alles OK. Schiebe nun die Figur bei Frame 1800 auf die Position -1200. Da die Transformation nicht linear ist, laufen Bewegung...More
Every time I try rendering the video from iclone, it is crashing my system by giving BSOD critical process stopped error. It was corrupting the boot sector, I had to go into recovery mode and use command prompt to fix boot sector, only then will the computer start. This started happening...More
AccuLips currently does not work very well with english audio, but it absolutely does not work with other languages due to missing data for speech recognition. AccuLips with German/Deutsch? No way. Missing feature? ...then please be so kind and tell your customers that it works only in english...More
Hello, Issue 5910 was marked as Solved (although it didn't solve it for me) so I can't add a comment there... I have tried the suggested Workaround but it doesn't solve the issue....More
Hi RL Team. It seems that the Camera DoF isn't working in Unreal LiveLink (Unreal Version 4.24.3). Focal Length and animation works fine, but Depth of Field isn't applied at all. Thanks for checking....More