As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm Id really like to see a 100% dependable import export system from iclone [to unreal] for starts 3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting. I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
Some of the monitors in our studio are touch screen. This has been a useful and cheap upgrade to our Windows computers. It would be really nice if touch SCROLLING worked in iClone's control panels. This means using a swipe gesture anywhere without having to touch the scrollbars. In the older...More
After getting lost and confused with its objects management, I would love to suggest Iclone developers to add these there functions: search object by name in the scene and bring the cursor to its location. Before inserting adding any prop, please allow the user to specify where the new prop...More
Please consider adding texture slot channel for dedicated SSS to material options for all possible scene elements in iClone / CC. Allow option for controlling light responsiveness for texture activation as 1 default will not work in all lighting scenarios, especially since iClone can use billboards...More
https://theblog.adobe.com/adobe-pro-video-apps-now-support-prores-export-on-windows/?fbclid=IwAR30Ssfu9myTVK7m0mRZ-8_Xp9DwKvinoKtCqgDcQiQ9HaCPSQpdzZwauKg&mv=social&mv2=owned_social&scid=89f07f96-559d-40f4-8c85-38491d2e7691 With the new development that you ProRes is available on Windows now...More
If the Roadmap for 2020 is not ready yet there could be something be added like - building subscene ( like in aftereffects the compositions ) to make interactive scene possible and - the ability to import and use SVG/ and animated GIF including to drive them ( start/stop/repeat)...More
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More