Since updating to iClone 7.8 the Avatar / puppet controller now sits inside the scene window with the avatar and assets where it works - very badly. If I click the maximise button ie then vacates the scene window and I can drag and drop it where I want, but it is no longer attached to the avatar...More
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip. Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip. As you do not have any preview when browsing in the motion library for...More
I'm using Stretchy and Chubby in my commercial projects. Auto-blink is not working. I know they're legacy characters but there must be a way to get this going again. Please help...More
Hello Tech, and Happy New Year! 🎉🎊🎆🎇🎈😁 I want to be able to make my own custom body cars using this particular system (i.e., https://3dwarehouse.sketchup.com/model/61e29a0a6be803f72f2303161abacc54/Car-Turntable-4800mm-Diameter-Paver-Riser-option ), for my upcoming movie creations (Nostalgic...More
I have used IClone that's a really wonderful software, but the only problem I'm facing is with its rendering quality. To get a good result I'm dependent of Unreal Engine which is a very complicated process (Even while using LiveLink). So please in your next version improve IClone's rendering...More
Currently, in order to send an entire motion from the timeline to 3DXchange or to Add to the various libraries, one must drag the cursor across the Collect Clip section to highlight the desired frame range, then right click and select "Add motion to 3Dxchange" etc... It seems this method was...More
In previous versions of iClone (6.0 - attached screenshot showing feature) it appears it was possible to bake accessory constraints into motion plus data. Using iClone 7.83 the look at data does not seem to be baked into the motion plus file. The option is available from the export motion...More
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
You provided the option to users to force the max texture resolution size for the entire project, how about based on camera proximity and a raycast from camera scan, props can be pre-calculated to reduce resolution? -what isn't seen by the camera and doesn't need to show in reflections is reduced...More