577 issues found

3

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Copy - paste or multicopy of characters and lights (everything in fact) would be of a great help....More
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Submitted by jjmantello

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I'm still using iClone v7.
I now have 3 animations purchased from ActoreCore which are designed for iClone 8 only so I can't use them. It's only a few dollars so I'm not bothered I'm sure I'll upgrade to v8 at some point but you really need to have that info up front rather than having...More
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Submitted by bgrigor

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As there are still a lot of people working with Iclone 7, it would bea good idea to make your new motions allso working in Iclone7.
Not everyone can afford Iclone 8 and not everyone wants to use Iclone 8 as its a disaster of a programm...More
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Submitted by sabinemostert

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Rather than the generic message, "Can't load file," please have iClone 7 recognize iC8 and say, "iClone 8 files are not backwards compatible with iClone 7"...More
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Submitted by General Picture Animation

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I'm so tired of having to weasel around a new object that I have added a scene just to get it to my current location. It would be nice if I can position a camera (even better a preview camera) and select any object then click "move here"... the function would relocate the selected object either...More
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Submitted by R2 Studio

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Add weight maps editor in iClone or a function to generate weight maps automatically...More
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Submitted by tamer.abdelbaky

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Add option to make the character mesh as collision shape...More
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Submitted by tamer.abdelbaky

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An issue of animating with EditMotionLayer’s IK.
To use IK for hand made animation it is necessary to use the Hip (Move and Rotate) to get the character moving in the world, while keeping one of the feet pinned in position.
This implies that the character looses touch with his Root. And that...More
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Submitted by Eddy's

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Dear support team ...
it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ...
its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More
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Submitted by davood.kharmanzar

11

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would be amazing if you could also support .glb format on iclone
its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
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Submitted by ahingel
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