82 issues found

3

Votes
Active
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
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Submitted by Ascensi

2

Votes
Not Reproducible
When exporting FBX ( to any toolset), any character (even just a base avatar), with a hair asset that has a physics weight map fails.
If I delete the weight map then FBX export is successful.
I have found the same failure occurs in CC3....More
  •  3
  •  2699
Submitted by CGEN media

2

Votes
Active
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
  •  13
  •  3325
Submitted by Ascensi

2

Votes
Active
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
  •  1
  •  1003
Submitted by h20thunder69

2

Votes
Active
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
  •  0
  •  1068
Submitted by fabiobasile

1

Votes
Active
I was working on my project and it crashed with this message "Instruction at Referenced Memory Could Not Be Read" When I reopened it, it said I have an unsaved project and I restored it, yet it was giving that message again "Instruction at Referenced Memory Could Not Be Read" Now every time...More
  •  2
  •  707
Submitted by maicouavue

1

Votes
Active
Add option to make the character mesh as collision shape...More
  •  0
  •  827
Submitted by tamer.abdelbaky

1

Votes
New
I love making movies that include motor vehicles. Unfortunately iClone's support for animating vehicles has always been limited and/or not user friendly, which has become a major obstacle for me.
What I want to be able to do, is realistically animate vehicles. Have the vehicle follow a path...More
  •  0
  •  613
Submitted by Darren01

1

Votes
Active
I would love it to have the following Iclone improvements, focused on animation.
- Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again.
-To be able to improve the animations with the physics (only if the user needs...More
  •  0
  •  799
Submitted by dasv90

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More