577 issues found

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We have all had to abandon a character because the collision shapes are unreliable. Sometimes they work and sometimes not, leading to a lot of hard work wasted. Maybe a better solution can be found by the team which would also be attractive to animators of other softwares who spend hours trying...More
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Submitted by mrbrush

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Iclone currently uses the Nvidia cloth system but the features are barely implemented. I have seen full, totally interactive implementations of Nvidia cloth where the user can actually real time interact with cloth simulations (and this works for hair also,) grabing cloth or hair with a mouse...More
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Submitted by primeuser

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DESIRED RESULTS:
The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported.
WHY:...More
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Submitted by justaviking

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Currently if you try use a RLPy.RIObject saved in a variable and the object was deleted iClone crash. It would be good to be able to check if the object is still valid....More
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Submitted by The-any-Key

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Say we have a motion capture clip where we smile. If we could get the position of some parts of the face we could apply wrinkle morphs accordingly.
See attacked gif....More
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Submitted by The-any-Key

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This suggestion is being made in anticipation of more Iray parameters being supported.
There are numerous Iray parameters not yet supported via the plug-in. Admittedly several of them are less likely to be modified by average users, or they might only be needed in rare situations, but they...More
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Submitted by justaviking

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1. Can you add a numeric box to Render an Animation in incremental steps, for example, 2, 3, 4, … 99, etc? If I made the selection and enter four or clicked to get there, it would render on 4's, that would mean every 4th frame, etc.
I believe this would help to Preview an animation in a Storyboard...More
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Submitted by TucsonDoobie

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When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
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Submitted by Attensi AS

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The Curve Editor manual mentions here (if you click on "Note"):
http://manual.reallusion.com/Curve_Editor_Plug_in/ENU/Default.htm#Curve_Editor_1/Curve_Editor/Supported_Data_for_Curve_Editor.htm%3FTocPath%3DBasic%2520Concepts%7C_____4
...that the Curve Editor will be updated at some point...More
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Submitted by Hookflash

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There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
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Submitted by Terry Miller
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