When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so; Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
There are a few issues with Iray and iClone materials list boxes, which in my view need fixing. 1. Materials list should be made sort-able (same as iClone materials) 2. It is not possible to go through Iray materials list with Up/Down keyboard arrows. If I have 20 materials in the list and...More
If you have a motion and you break it, it will add keyframes form both ends of the split. It will add keyframes on every frame for the entire motion or...More
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions? If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
Hi, When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible. The only related function available at the moment is SetParent....More
Hello, its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well. sad part, the heads collision shapes, forces the earing to freak out....More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More