577 issues found

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When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
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Submitted by Attensi AS

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There are a few issues with Iray and iClone materials list boxes, which in my view need fixing.
1. Materials list should be made sort-able (same as iClone materials)
2. It is not possible to go through Iray materials list with Up/Down keyboard arrows. If I have 20 materials in the list and...More
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Submitted by 4u2ges

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If you have a motion and you break it, it will add keyframes form both ends of the split.
It will add keyframes on every frame for the entire motion
or...More
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Submitted by Dragonskunk

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我们是一家专业影视公司,主要用iclone制作影视剧前期previz项目。以下几点是我们在项目过程中总结的对iclone的功能建议:
1、场景文件夹管理:场景视图分类下的角色道具灯光增加一个虚拟文件夹功能,可以把场景里的道具角色等放入文件夹进行分类管理,以方便使用和操作。
2、多镜头非线性编辑系统:目前在一个项目下只有一条镜头切换轨道,而且镜头切换轨道只能是类似于现场直播的线性剪辑,如果需要非线性只能输出后倒入非编软件,要调整剪辑点则需要单个调整输出镜头到非编软件,效率比较低。建议的更新方案为镜头轨道可以有无限条而不是一条,而且每个镜头下都包含拥有独立时间轴的角色道具灯光等...More
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Submitted by 一线视界

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Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions?
If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
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Submitted by Dragonskunk

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Hi,
When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible.
The only related function available at the moment is SetParent....More
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Submitted by elMartino

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Hello,
its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well.
sad part, the heads collision shapes, forces the earing to freak out....More
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Submitted by spaehling

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Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
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Submitted by cinemyscope

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Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

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So we can add resize code for the widget to fit the pyside dialog for RDialog and RDockWidget....More
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Submitted by The-any-Key
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