Please add the option to scale the Face Key Modify window so you don't have to scroll back and forth to see all the options for nose and mouth etc. It would be easier if you could see ALL the sliders for a category at once. It would be better still if you could detach (and reattach) all the...More
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
In theory, ability to use the rotation gizmo in Python. If we could use the gizmo to rotate local and world it would allow advanced rotations with little code. Image show a plane that we want to rotate via the green axis. Currently this is very hard to code and the coder need extended knowledge...More
When moving a motion bone 40 units this aligns with the unit system compared with other objects. However, I only need to move a skin bone about 10 units for the same distance. I compare this using the same character, one rigged as non-human and the other as non-standard....More
(This is now fixed it was AVG firewall, please put somewhere that firewalls can block the connection to save time of others please) My kinect works with the kinect mocap plugin Xbox one v1.0, shows skeleton and calibrates. I have followed the instructions calibrate in xbox plugin then open...More