While following Alan Marques' instructions in video 104-04.06 and experimenting a little bit, I ran into an issue that can be reproduce like this: - create a new project - from Content->Set->Prop->Light Tool, insert two Floorlamps into the scene (bug does not show up with only one lamp)...More
Steps to reproduce: 1. Import a Daz model through 3dxchange. It's been doing this since version 7 so any version of 3dxchange and iclone will do this. 2 For the item (Avatar or prop with bones) hit 'Edit Animation Layer'...More
Happens every time when using IBL visible as the 'Sky'. Position of IBL image in Indigo Renderer plugin does not match what was exported from iClone 7. THANKS!!!!!!!!!!...More
Instead, the key is written to the next frame on the left. Depending on which bones are getting transformed, the outcome is unpredictable. Slippery feet, jerky motions.. etc. There is nothing helps to fix the faulty frame, except to move the entire clip by a few frames to the left or right...More
1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6). 2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane. 3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
When an animation clip has root bone motion on it, moving the Hip bone causes unexpected behaviour that breaks several Iclone functions. Please see attached gif (box linked to root bone to help show movement). This breaks:...More
hi there, I found another bug... with substance PRB 200, namely when I start changing the value of focal length of camera, texure starts to move, details in attached video https://www.dropbox.com/s/q7fbyxml4db24n4/GameRecorderProject75.mp4?dl=0...More