Hi Guys, I am wondering about a couple of issues. How to setup a self replicating loop on the time line. Without having to use your loop tool, which works, but is a pain....More
Would be amazing if we can have the same scatter features for grass/trees/rocks etc as it is in Unreal engine 4. The existing grass feature in iclone, is laggy and we can import only textures We cannot add/create custom itrees neither....More
I Would love to have the ability to control the keyframes of the position of the XYZ for character limbs and body inside curve editor. Right now you can only control the rotation of limbs inside the curve editor, which makes it hard to do clean-up for mocap....More
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
It would be great if we could look at references of what each expression is supposed to look like. Refer to the picture for example, what is "left mouth narrow"? What is it supposed to look like?...More
Hello. Modifying and dealing with animations to get a personal and unique motion for each character or cleaning mocaps a hand-lane is necessary Not being able to clean or modifying a few keyframes of the hand separated from the arm makes the process very tedious and most of the time impossible...More
Suggestion to enable "remove object animation" including cameras from the Scene Panel with a button. Suggestion to add: on Switcher timeline when hover over the arrow, display a bubble of the camera name. Suggestion to implement advanced animation functions like Cascadeur...More