I want to make a Japanese style animation. 1、I suggest to add the setting of UNLIT. It will bring out the color of the texture without being affected by the light. 2、I suggest adding a setting to the toon shader paint that rounds out the shadows like a soft shadow....More
I have managed to configure the iC7 Toon Shader to give excellent results, but generally the chief problem with the shader is that it delineates too many facial contours, marking up the face with an unpleasant appearance. *Note that this is true even when the Edge Width and Intensity are at...More
For iClone 7/8 I'd like to be able to create new kinds of animated characters and props. Your video water bumps could look very interesting if converted to displacement but I have ideas for full body seamless displacement and body parts etc....More
When i work on a cpu angry project the fans spin a lot. Of course this is normal. But if I get up from the machine for a few minutes i usually not turn off the computer. Would be fine a power performance function in the background where iclone turning into power save mode if nobody not use...More
I'm so tired of having to weasel around a new object that I have added a scene just to get it to my current location. It would be nice if I can position a camera (even better a preview camera) and select any object then click "move here"... the function would relocate the selected object either...More
An issue of animating with EditMotionLayer’s IK. To use IK for hand made animation it is necessary to use the Hip (Move and Rotate) to get the character moving in the world, while keeping one of the feet pinned in position. This implies that the character looses touch with his Root. And that...More
So now that we have the ability to smooth facial mocap in two distinct ways on the timeline, why not add this capability to body mocap on the timeline? It would be very useful for us capturing a wide variety of ways, and should be just as simple (so just use the same code as you use on the...More
In CC3, we can edit the body mesh. I wish we could edit the body mesh on the time line in iClone. If you have a fight scene, or somebody falls motion and bruises themselves, let's say they fall on timeline 150, then on timeline 400, you can edit the face to where the swelling of the eye or...More
with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well. modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More