577 issues found

5

Votes
Active
I put this in as a feature request for iClone 6, and I'm repeating this for iClone 7.
The speed trees have got to be the single most useful plugin for scene creation in iClone, but planting the trees is tedious at best. This is because the function for distributing trees will only work on...More
  •  1
  •  1928
Submitted by will2power71

12

Votes
Active
Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest...
Currently no such material-type editing is available.
Thanks for the consideration!...More
  •  2
  •  1915
Submitted by TonyDPrime

10

Votes
Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
  •  3
  •  1906
Submitted by josef_879201

1

Votes
Active
Hi,
Question, Reallusion will you all ever fix the bug issue with using the object to object reflection so we can add mirrors to the scene? I notice this issue with iClone 6 and it's back in iClone 7. We shouldn't have to use the water object and try and rotate our scene 90 degrees to get a...More
  •  3
  •  1896
Submitted by PJ Studios

19

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
  •  7
  •  1895
Submitted by 3dtester

2

Votes
Active
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation...More
  •  1
  •  1886
Submitted by jjmantello

0

Votes
Assigned
I found some problem. I made a video with 19 suggestion. https://www.youtube.com/watch?v=noN16ze1les...More
  •  4
  •  1841
Submitted by Freddymusic

0

Votes
Released
There is something has changed in opacity maps processing which now has a negative impact on rendering. I have seen other users complain about different aspects related to opacity maps, but I will give you couple of examples of my discovery (Everyone feel free to comment with your own discovery...More
  •  3
  •  1828
Submitted by 4u2ges

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
  •  0
  •  1825
Submitted by will2power71

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
  •  1
  •  1817
Submitted by JohnLiebe
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