577 issues found

2

Votes
Active
The Project panel in iClone 7 does not show any of the Sound files that might be in a project.
I've added a heart-beat, but now I can't find it anywhere. The only way I know how to find it is to select every object, one-by-one, until you happen to see the file attached to a prop or character...More
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Submitted by TucsonDoobie

3

Votes
Active
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
  •  3
  •  1701
Submitted by paulg625

4

Votes
Active
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
  •  2
  •  1697
Submitted by kungphu

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

3

Votes
Active
Hey RL-Team
A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it.
The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
  •  0
  •  1693
Submitted by 2IDs media:design

5

Votes
Active
PROBLEM:
Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed.
PRIMARY SUGGESTION:...More
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  •  1690
Submitted by justaviking

0

Votes
Released
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
  •  3
  •  1683
Submitted by TonyDPrime

0

Votes
Active
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props.
With morphs you would have more control over props as oppose to baked perform actions or key-frame animation
simply because 3-rd party apps (where morph are created)...More
  •  0
  •  1682
Submitted by 4u2ges

0

Votes
Active
Hi,
When on PC we right click on any Reallusion's *.exe, we get the version of the installer, that we frankly don't mind :)
Would it be, please, possible to get the "real" software's version instead?...More
  •  0
  •  1682
Submitted by Imsoft

0

Votes
Active
THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders.
CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file.
I SUGGEST the render Options should be written into...More
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  •  1681
Submitted by justaviking
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