Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected. Something like this in the screenshot: Also, here is the forum post where I suggested it, and people...More
Some Android phones use the Depth Camera feature, for example mobile Note 10 has depth capabilities Is iClone a live face app for Android phones in the future? IPhones are expensive...More
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets. Here are some examples of what is available to make crowds. Some have API potential. http://golaem.com/ great for film resolution but Maya based...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed. It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
Hello! I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi) A lot of great software support it and I think it can opens for new possibilities....More
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More