Custom Character Creation | UE Face & Body Rig
Rigged CC3+ topology supports full-body morphs, outfits, and skin textures. Scalable for hi-def 3D actors and rapid crowd simulations.
Animate CC characters inside Unreal Engine with lifelike precision. Blast through final-stretch production by enlivening full-body movement and facial expressions using the familiar MetaHuman Control Rig. The universal CC standards gives Unreal developers unprecedented flexibility in character customization. Access to a vast content ecosystem makes it possible to deploy animated digital doubles, whimsical toons, biped creatures, and crowd simulations. Whether a seasoned professional or passionate enthusiast, CC Control Rig can fuel your creative vision.
Custom Character Creation | UE Face & Body Rig
Rigged CC3+ topology supports full-body morphs, outfits, and skin textures. Scalable for hi-def 3D actors and rapid crowd simulations.
Lightweight Characters | UE Face & Body Rig
Thematic 3D characters and scanned actors for crowd animation and game development. Specialized formats for optimal visuals and render quality.
Delicate Facial Animation
Advance beyond basic facial performances. The Facial Board leverages a two-level morph system inherent in CC characters, allowing for direct slider adjustments to achieve exquisite control.
Multi-select the facial or body controls and save them as control rig poses. Face and body control poses can be applied to other CC characters for immediate effect.
The CC character system provides top-notch solutions for crafting your own unique characters. Efficient methods for facial and body animation are well-integrated, ensuring maximum compatibility with the CC standard. Elevate your production workflow by utilizing a variety of tools, including fast drag-and-drop motion assets, intuitive mouse controls, the latest mocap technologies, and motion layer/curve editing.
Facial Animation
Essential content packs, like Digital Soul 100+ imbue your CC actors with unique personalities. iClone features precise voice lip-sync, emotive puppet expressions, muscle-based facial key editing, and facial mocap utilizing either an iPhone or AccuFACE video-based AI capture.
iClone Motion Editing
When it comes to crafting high-quality realtime character animations, iClone stands unrivaled. With its seamless motion blending, interactive reach kinematics, grounded footstep system, and precise mocap data correction, no other tool can match its speed and ease of use.
Countless AAA Mocap Animations
ActorCore is a cutting-edge online 3D motion platform that provides access to an extensive library of mocap motions. The diversity and flexibility of these motions benefits professional animation production, as well as character setups for interactive gameplay.
Smoothly bring CC, AccuRIG, or ActorCore characters to Unreal engine in dedicated FBX format.
iClone Unreal Live Link can directly transfer animated CC, Actorcore, or AccuRIG characters to Unreal engine.
Character Creator is a complete solution for producing fully-rigged, animation-ready characters with realistic or stylized features. It is compatible with iClone and other industry-leading 3D applications.
iClone streamlines 3D animation within a user-friendly platform that integrates facial performance, character animation, motion capture production, scene design, and cinematic storytelling.
Unreal developers now have the freedom to seamlessly control CC characters using the familiar MetaHuman control rig, enabling precise manipulation and customization of both body and facial animations.
CC Character | MetaHuman | |
Head Mesh | 4,000 quads / subdivision | 80,000 tris |
File Size | 400 MB source (1.2GB after subdivision) | 3.35 GB |
Body Shape | Freestyle Body Shaping from Morph Sliders and 3rd-party tool Customization (GoZ, Blender, OBJ import/export and Ultimate Morphs - 12 templates of body shapes) | 18 Fixed Body Shapes |
Skin Texutre | Customizable with SkinGen and Smart Skin Color tools | Limited Metahuman Creator included skin effects |
Wrinkle | Dynamic Wrinkle System: Wrinkle Library, Custom Workflow, Rate of Appearance, Constraints, Flow Maps | MetaHuman Creator default wrinkle patterns (not adjustable) |
Hair | - Smart Hair System- Swappable from asset library- Auto conformation | Requiring Grooming Hair for MetaHumans |
Outfit | Swappable from asset library | - Outfit-specific application- Requiring MetaHumans’ Clothes Assets |
Animation | - Swappable from asset library - Directly control body rig in UE with CC UE Control Rig - Live Link/Data Link animation from iClone to UE | Live Link/Data Link from iClone to MetaHuman |
Facial | - Customizable Modeling Morphs- Customizable Expression Morphs: Face Key Editor, Puppet, Mocap, Lipsync - Directly control CC face rig in UE with CC UE Control Rig - Live Link/Data Link animation from iClone to UE | Compatible with MetaHuman Control Rigs |
Export | Supporting all industry-standard tools.- Auto Setup for Unreal, Unity and Blender | Unreal Engine only |