In addition to creating 3D character models in CC, with the Animation Player, designers can see their characters live with natural facial and body movement, and be able to nicely present with the 360 turntable. Freely combine body animation with facial movement or set the animation back to pose. Autoplay animation when loading a character or applying an animation file. See Manual >
Other than capturing a selected pose from an animation file, users can easily create a custom facial and body pose. Save results to the motion library, display it with turntable, render it as a high-res media, or export it as OBJ.
Rendering 3D characters with the CC included Acting motions, or combine facial, body and gesture motions for unique animation sequences now made possible in Character Creator. Native animation compatibility with iClone and accessibility to the largest motion library, Actorcore. Now with CC, the animation possibilities are endless.
CC Characters and Animation export to FBX and USD format for most popular game engines and 3D tools. Optimized character format and shader level compatibility are supported by Unreal, Unity, Omniverse, and Blender. Realize full FBX compatibility with Maya, 3ds Max and Cinema 4D. View Pipeline >
Compatible Formats:
Compatible Tools: