By harnessing a robust character foundation bolstered by fluid interoperability, artists can rapidly transform intricate sculpts into fully animated characters. One-click transfer 3D assets between ZBrush and Character Creator to refine morphs, textures, clothing, hair, and accessories. Retain all the facial and body animation capabilities of CC characters, including motion libraries, motion captures, voice lip sync, and pose and animation editing. Plus, enjoy the advantages of a streamlined pipeline to major game engines and third-party tools.
Begin with a preliminary version of the fully-rigged CC base model; use GoZ to enhance its appearance through ZBrush sculpting or painting; and seamlessly return to CC. Marvel at the shape and texture transformation, accompanied by personalized facial and body animations.
The seamless GoZ design loop positions ZBrush as an essential tool for crafting character designs and custom assets. Conversely, the streamlined sculpting workflow with Character Creator makes full-body modeling a breeze. Whether creating detailed clothing, shaping hard mesh accessories, or generating unique expression styles, the entire process becomes effortless with convenient single-click updates.
ZBrush-sculpted hair seamlessly adapts to any head shape in Character Creator, while the beard and brows dynamically move with facial expressions. The hair cards also feature physics support, allowing them to sway naturally around for a more realistic effect.
Rigid accessories like helmets, armor, and weapons can be securely fastened to specific body locations. Soft surfaces conform to the skin and drape over underlying layers, and are fully rigged to the skeleton with skin weights.
Sending CC Diffuse and Normal maps to ZBrush as polypaint and displacement is optional in GoZ. In ZBrush, diffuse and normal maps for Character Creator are managed using editable polypaint and displacement layers. Begin by importing the CC character into ZBrush, allowing for detailed sculpting and painting. Then, bake and transfer these changes back to Character Creator as an updated base figure with modified diffuse and normal maps. This adaptable two-way workflow empowers artists to enrich characters and integrate outcomes for dressing, accessorizing, and beyond.
Essential smoothing options can add refinement to objects transferred between Character Creator and ZBrush. Either preserve hard edges or even out the surface upon subdivision, and pave the way to accurate normal map baking on both soft and hard surface models.
By elevating the GoZ subdivision level in Character Creator, you can achieve full texture resolution in ZBrush for enhanced mesh displacement and vertex color details. Consequently, the diffuse and normal maps baked in ZBrush and reintegrated into Character Creator will preserve high-fidelity texture detail with exquisite precision.
Rapidly prototype character models in Character Creator and export them to ZBrush for detailed sculpting and painting with subdivision support. Easily update poses, facial expressions, and cloth physics within Character Creator, then save these adjustments as pose layers for creating ultra-resolution character art, concept designs, or 3D prints.