The iClone (IC) Omniverse Connector adds the power of a full 3D animation system with characters, motions and unlimited creative variations to NVIDIA Omniverse. Professionals of any skill level can leverage the tools to animate characters with efficiency and without the need to outsource animation production due to cost or human resource challenges. Enable rapid character creation, choose animations from a vast library of motion capture, or blend and edit custom motion with iClone. For Reallusion iClone and CC users, Omniverse is an incredible addition allowing live coordination with other 3D tools, or with other workstations via USD* data interchange standard.
*USD stands for Pixar's Universal Scene Description
Character ‧ Animation ‧ Light ‧ Camera ‧ Prop
Either producing functional crowd sim or cinematic storytelling, iClone gives the power to enliven your scene with rich character assets, and provides the tools to let you animate freely. You can send the whole iClone project to Omniverse in one click, or selectively update a specific item in an iterative design process. Have your work path-trace rendered with elevated visuals in Omniverse, near real-time.
Master Body Performances
Realtime Animation Preview ‧ Two-Way Workflow
iClone Omniverse Live Sync harnesses the full productivity of iClone's rapid animation capabilities for characters, props, lights, and cameras. Designers can now preview Omniverse renders in real-time while animating in iClone, enabling them to enjoy seamless two-way USD data transfer for sleek collaborative design.
Motion Editing & Preview
LIVE SYNC SUPPORTED ASSETS
The primary objective of iClone-Omniverse Live Sync is to leverage iClone's robust capabilities to rapidly animate 3D characters, props, lights, and cameras, while ensuring synchronous rendering within the Omniverse environment. Additionally, the feature facilitates seamless collaboration with the Omniverse ecosystem.
Bidirectional Sync Unidirectional Sync Transfer Only |
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Object Types / Sync Direction | Live Sync & Data Transfer | |
iCloneOmniverse | ||
Light | Move / Rotate | |
Animation | ||
Parameters |
Partial
|
|
Camera | Move / Rotate | |
Animation | ||
Parameters |
Partial
|
|
Character | Move / Rotate | |
Animation | ||
Material | ||
Props | Move / Rotate | |
Animation | ||
Material | ||
Notes: - The USD (Universal Scene Description) format is used to import unrigged static meshes into iClone. - For detailed parameter mapping, please refer to the manual. |
NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Connect different USD compatible applications and interact in the same Omniverse render viewport, or virtually collaborate across the world without boundaries.
Get the tools to create fast, Omniverse-ready animations. Download a full evaluation trial of iClone to design, live sync, and export in a complete 3D animation system, with ease.
Get started with NVIDIA Omniverse by downloading the Launcher. Use the Omniverse Exporter from iClone to export and transfer animated characters, lights, cameras, and props as USD to Omniverse.