Votes
0
Product:
iClone 8
Version:
8.75
Status:
Active
Issue 12712
Customize Motion fbx from iClone to Unreal Engine
Hi RL Team,
unless it's a feature I've missed,
it would be nice to allow a named motion export
when pushing Motion from iClone to UE,
i.e. : with MyCharacter being the name,
pushing "MyCharacter_" as prefix then a text box to add a suffix,
instead of getting timestamp in the name.

Another complementary option would be to be able to select :
- custom FPS value (instead of the shortlist),
- linear or step motion interpolation right from iClone and push the value in the animated fbx

Thank you !
OS: Windows 11
Attachment:
  • Capture d'écran 2026-10-11 113003.png
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Submitted bypaul_puaux
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