Hi RL Team, unless it's a feature I've missed, it would be nice to allow a named motion export when pushing Motion from iClone to UE, i.e. : with MyCharacter being the name, pushing "MyCharacter_" as prefix then a text box to add a suffix, instead of getting timestamp in the name.
Another complementary option would be to be able to select : - custom FPS value (instead of the shortlist), - linear or step motion interpolation right from iClone and push the value in the animated fbx