Issue 7521
        Eye_Occlusion morphtarget doesn't work properly after export FBX in to Unreal Engine.
        Make character in CC3 with morphtargets. 
Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.
In Unreal 4.25 eye_occlusion mesh pops out through eyelids.
https://youtu.be/o6TiALlykys 
        
                            
        
            
                
            
                
                    Submitted byant_127217
                        
                
             
         
    
        
        
        
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