182 issues found

0

Votes
Closed
[1] Iclone morphs applied to Genesis8 base head and exported [ see image for settings used ]
Drag fbx from Daz[ 4.12.06] into 3Dxchange [ 7.61.3619 ]
Imported figure seems ok except eyelashes are not correctly placed....More
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Submitted by 0oseven

0

Votes
Closed
Error message "inport file error" when importing .fbx from DAZ 4.12
A new error, it worked previously.
For G3 and G8 Figures even without iClone face key....More
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  •  1711
Bug
Submitted by kplatt

0

Votes
Released
I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
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Submitted by info_93_67

0

Votes
Released
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
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Submitted by studioweapon

1

Votes
Active
I have tried exporting a 2011 FBX from Maya 2017, Cinema4D R20 and Blender 2.8, and have been unable to import animated morph targets into 3DXchange 7.61.3619.1. Previewing these files in another application shows the animated morph targets fine. Unfortunately the fbx is too large to attach...More
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Submitted by kialnatale

0

Votes
Released
the program locks up on reset scale then crashes if I un check that then it will crash a little later
this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More
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Bug
Submitted by Jbowdoin

0

Votes
Released
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones...More
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Submitted by Matt GH

0

Votes
Released
I'm trying to import an fbx and convert it to non-human.
after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone.
I get this message: Export failed. Please check your access right to the folder and the disk space....More
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Submitted by yossigolan

0

Votes
Released
This works well before but after upgraded to 7.21 the 3DXchange no longer detecting my G3F head only model as G3F character and mapping it's bones, expression, etc.
To reproduce this issue:
1. Open DAZ....More
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Submitted by Stylophone

1

Votes
Active
Hello, I would like to make a request, the export to glb, as it is a popular open standard in VR and AR.
It would open many possibilities to those who work , VR/AR, and more having the importance that will have metaverse, in our day to day.
Thank you....More
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Submitted by tuevision
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