1. I think putting a flip(horizontally) button would would better than the mirror button. If you have deformations, mirror never works, but copy will copy anything, so if there was a flip button, I'd be happy. 2.The face bone size doesn't get saved. It should. could you tell me where in the...More
Nose detatches when moving in scene away from zero point. This is the same no matter if my own character or a reallusion character. Video: https://youtu.be/OOHX-e8ST1s...More
The flip option is great. But it would be great if we had a separate option to either flip, or preserve the head. The flip allows the character to walk in the opposite direction while using the same motion template. But that can cause many issues if you have an asymmetrical head. E.g. a...More
Cartoon Animator refuses to install in virtual environments. Immediately upon attempted install, there is a dialog box saying that virtual environment installation is not supported, and then the installer just exits. Virtual environments (both virtual machines, virtualized application installs...More
There is only 1 option 1sec = 30 fremes in the project settings. Working for TV in Europe I need 1 sec = 25 frames. Please correct it. I want to have a choice!...More
Hi! The here attached *.rlcontent downloader intalls the content in wrong folders. It contains scene files, that the installer injects into the project folder....More
Hello there, I find the Guy who speaks the Tutorial videos (cartoon animator->getting started) is extremely hard to understand. He speaks too fast, mumbling, besides that room reflections make everything worse. Please have in mind that non english customers may have problems with that. Thanks...More
Animation is 13 seconds, as soon as I put the key in "Face Key Editor" on the timeline, I have to wait a few seconds until my CPU load runs out and only then the key appears on the timeline. Intel 11900K processor, ASUS RTX 3090 graphics card, 32 ram and only 13 seconds of animation, with such...More