It is great news that the new editing power of animator 5.1 has made life easier than ever before Many thanks t the team who have made this possible Also with gif imports or apng...More
Blinking and face animations in general come along with a voice animation. Why? I have to go into the timeline and delete the thing every time I add a blink. What sound comes with a blink? Why does a happy smile delete my audio? Why? Also, there are still too few options in the category section...More
When I apply ''FLIP HORIZONTAL'', the IMAGES REFERENCE OF SPRITE EDITOR AND 2D MOTION KEY EDITOR DIDN'T FOLLOW, that is, I choose right arm and them only accept left arm. The right way, is when I choose Flip HORIZONTAL THE REFERENCE IMAGES OF COMMAND OF SPRITE AND AVATAR MUST BE THE SAME. I...More
When I try to put two head pieces to the very back so that it goes behind the body, no matter what I do, it will not go behind the body. Compser layer mode is correct, but shows it will not go back. Layer editor will not work or override either. Frustrating. https://youtu.be/TrKF8d6A9Zo...More
Io ho acquistato i seguenti programmi CTA4 e CTA5. Per problemi di memoria e di velocità ho dovuto sostituire il disco fisso del mio computer. Al momento della prova finale il CTA4 si apriva e funzionava regolarmente, mentre il CTA5 si apriva ma non funzionava, dopo l'apertura apparivano...More
It would be really cool if one could replace an actor or prop but keep attributes like motions in place to seamlessly switch models to see which one might do a better job with the same scene and action being unbroken....More
At present, there exists a zoom feature, which is nice, but a dolly in/out for the camera would simplify animation for camera movements. You already have a 3D plane function. If you can add the camera as a separate object that we can alter the position of, users would be able to dolly in...More