Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.) Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
Steps to reproduce crash: 1. Add used bone to the spring effects 2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
Hi, I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4). After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
When you delete and readd the Eye Elements, the readded Eye Elements doesn't work properly. I provided a video to show the problem. Steps to reproduce: 1) Start CC4...More
Note: this AI concept must be connected directly to systems inside CC4 1. AI analyzes sketches and or photos and creates a character image reference 2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More
Hello When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)???????? this is what I get from your support team....More
It would be super helpful if you can add export to .glb format. So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers. Thanks!...More