When exporting a character from CC4 to Unity as an FBX (Target Tool Preset: Unity 3D, Mouth Open as Morph), I repeatedly end up with duplicate blendshapes on the character's mesh. What typically happens (I've tested this over and over on different models) is that the first occurrence of the...More
Dear Dealer, It`s very annoying that CC4/iClone 8 did not support negative scale transformation. Frequently I need to invert an item from left to right. In any 3d package it is very easy: just input (-1) in x-scale and it`s done! Reallusion`s products do not accept this. It`s necessary to...More
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically? Se attached images ;)...More
It seems that Character Creator is quite eager to crash—whenever I attempt to download content, make changes to a character's hair, or use a morph, the app decides it's time to crash. Even characters purchased directly from your store are contributing to this delightful experience by causing...More
Love the interactions with other sculpting and design software's However. can we have some videos showing the full scope of Reallusion CC4 without ANY outside software....More
standart Compiled Unreal 5.44 (nothing special) Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine. (Auto Setup 1.37 For Unreal 5.4)...More
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More