952 issues found

0

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Active
I have trial CC4 cannot export fbx due to above restriction ,if I buy this trial will I be allowed to export or ig I need this license how do I get it is
it the clothes in your trial pack .Early reply appreciated thanks...More
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Submitted by nikrogerss

0

Votes
Released
I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
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Submitted by lena_768280

0

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Active
I recently bought character creator 4 . After finished installing i tried to open the software everything came properly except the smart content manager.
i followed default installation process only.. i searched everywhere but i couldn't find any solution. Also, I raised ticket for this issue...More
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Submitted by sakthikumaran1410

0

Votes
Closed
When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
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Submitted by minipig0417

0

Votes
Assigned
hey,
i tried to import an FBX as prop ...
and import their animations through perform list ......More
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Submitted by davood.kharmanzar

1

Votes
Not Reproducible
I have a piece of clothing selected, I go to select edit mesh under modify, and program crashes....More
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Submitted by jrussellh

1

Votes
Not Reproducible
Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
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  •  190
Submitted by NoobCreator

1

Votes
Active
standart Compiled Unreal 5.44 (nothing special)
Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine.
(Auto Setup 1.37 For Unreal 5.4)...More
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Submitted by Schellicon

0

Votes
Closed
The program does not delete temporary files upon exit....More
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  •  158
Submitted by Vit3D

0

Votes
Assigned
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
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Submitted by Vit3D
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