Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it. When you export it with a Root Motion Animation and try to apply that to the original character in...More
I don't know how to export a good charater, when I export a charater to unity, the result look very bad, the hair,the eye look bad, could you tell me how to export a charater to make it look as well as in the Charater Creator Sence? My email: xinyunapp@163.com...More
Dear person in charge Hello, I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
Steps to reproduce: 1. Load Camila model (or any other high-quality model) 2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction. For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
Please add an option to keep hair (including eyebrows, facial hair, etc) visible while editing Skin and Makeup. I frequently find myself editing skin/makeup and thinking it looks good, only to leave that editor and decide my changes don't look very good with the fully dressed model. I assume...More