952 issues found

3

Votes
Assigned
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
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Submitted by dan.goyette

0

Votes
Not Reproducible
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
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Submitted by K_Digital

0

Votes
Active
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble:
Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider.
(1.ccproject does NOT, 2.ccproject does)...More
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Submitted by K_Digital

0

Votes
Released
Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
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Submitted by powerfulZ

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
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Submitted by Ascensi

0

Votes
Active
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
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Submitted by artofmarinaortega

0

Votes
Not Reproducible
Hello,
I am running a Threadripper 7950 and rtx4090 new PC with Samsung 980 pro ssd and 64 4200mhz ram yet the viewport in character creator is extremely laggy. Any advice please?...More
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Submitted by B3arCreative

0

Votes
Not a Bug
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
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Submitted by corey.dimond

0

Votes
Released
Customer Support advised me to report this here. This is a detailed report concerning Issue 11230 https://www.reallusion.com/FeedBackTracker/Issue/CC4-4-loosing-Base-Color-Maps-Items-turn-black-or-white
First, customer support thought Issue 11230 could be solved by disabling Mipmapping, but...More
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Submitted by K_Digital

0

Votes
Not a Bug
I do not know if this is a bug, but it appears like one to me.
When an imported character is too small (couldt find out from which size on) and you import another object, for instance
an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More
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  •  257
Submitted by K_Digital
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