952 issues found

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only OBJ is availiable...More
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Submitted by snake.silva

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Hello, i think this is a bug.
Step 1- Freshly Start CC4,23 , Open a project, click Modify->Edit Facial , bring headshot panel into foreground, note expected look of character, note headshot setting
Step 2- Now click on Headshot, activate Sculpt Morph, and deactivate it, click Modify->Edit...More
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Submitted by K_Digital

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I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
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Submitted by halfdorkstudios

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It would be nice and practical being able to upload characters directly from CC4 in to actorcore without going through accuRIG....More
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Submitted by VISYON

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I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity.
To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing...More
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Submitted by dan.goyette

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Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
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Submitted by Creature Freak

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I start up the program then it displays the screen with "Please wait", then just closes. I just want to create again....More
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Submitted by MichaelRodriguezn7

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I posted two pictures of a custom character uploaded in CC4 and 3dXChange. Why expressions editor works in 3dXChange and not in CC4!!! Yes, you will say, use a blender!!!! But why!!! I bought a CC4!!!!...More
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Submitted by nikofilm

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There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280

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Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More
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