175 issues found

0

Votes
Active
An Auto Setup pipeline plugin for Houdini a-la Epic Games' Metahuman plugin for Houdini would be highly appreciated by many CC users especially yours truly.
Although I don't have high hopes that this would even be considered, but having seen CC support for many of the major DCC applications...More
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Submitted by ajlanaltug

0

Votes
Released
When I try to export a character fbx to blender whit expressions sequence and viseme phoneme pair from CC 4.6 and CC5 a failed message appears.
It work with 4.5 - Unfortunately, my current character is in 4.6 :(
When I change to Viseme 1:1 FBX fbx is exported,...More
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Submitted by dareknojman

0

Votes
Released
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
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Submitted by markwong

0

Votes
Active
When I try to use the Reallusion plugin for 3DS MAX it hangs on 40% for material compiling Not sure if this is a Vray 7 update issue or what.
-3DS MAX 2025/2026
-V-Ray 7 for 3ds Max, update 2, hotfix 1...More
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Submitted by quentinwilde

1

Votes
Active
Greetings,
We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many.
The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More

0

Votes
Active
Open Headshot v2.
Use Image Capture and load a perfectly symmetrical image.
Generate the model....More
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Submitted by r.menman

2

Votes
Not Reproducible
The jaw morph target is working fine in character creator 4, but all of the jaw morphs in unreal 5.5 are not working correctly.
I have followed the plug install guide for unreal 5 and every export tip I can find but nothing is working....More
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Submitted by JadeGear

0

Votes
Active
when I try to export my character with the blendshapes I made, the blendshapes don't open their mouths, I have some opening their mouths, smiling, saying vowels, and they don't come out as they should, everything is exported to unity...More
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Submitted by juan_ayala21

1

Votes
Assigned
Steps to reproduce:
1) Make sure the Headshot Morph Slider Package is installed.
2) Load any base character (e.g., Neutral_M)....More
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  •  388
Submitted by Orisen

0

Votes
Closed
Steps to reproduce the issue:
1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene").
2. Import it into Unreal Engine using the official CC Auto Setup plugin....More
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  •  604
Submitted by syamarinpav
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